Mr. Game & Watch (SSF2)/Pummel

Mr. Game & Watch 's pummel is his attack usable in while an opponent remains trapped in his grab in Super Smash Flash 2. Mr. Game & Watch can pummel by pressing the attack or grab input after a successful grab. Mr. Game & Watch's pummeling is primarily used to rack up extra damage before a throw (due to his pummel causing the highest damage; out of all characters). The higher an opponent's damage meter, the more Mr. Game & Watch can pummel their victim before they are able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. His pummeling does not cause freezing frames. His pummeling was not possible in Super Smash Flash, as grabbing is not present either.

Description
When performed after Mr. Game & Watch grabs an opponent, he swiftly takes out his alarm bell (which originates from the alarm feature on the "Wide Screen" and "Multi-Screen" Game & Watch series.) and then aggressively thwacks/bashes the opponent with it. The pummel contains approximately 2 frames, and it contains little-to-no startup or ending lag, making it effectively useful for racking up damage.

Contrary to his original type of pummel from previous patches of the game, where it causes 3% of damage, but it was the 4th-slowest in the game; referencing how it functioned throughout the official Super Smash Bros. series, this paticular pummel causes the highest damage (4%); out of all the other characters' pummelings in the game (with the possible exception of characters' pummelings which causes 3% of damage), and is also the 2nd-fastest in the game; referencing how it functioned in Super Smash Bros. Ultimate.