Ichigo (SSF2)

Ichigo is a new starter character in Super Smash Flash 2. He was one of the first characters added to the game, appearing in Version 0.1 alongside, , and. His sprites are heavily edited versions of the sprites he used in Jump Ultimate Stars. He is the only playable representative of the Bleach universe.

Ichigo is ranked 14th on the tier list for Version 1.3 of the game. He has ridiculously disjointed hitboxes on most of his attacks, allowing him to outrange and outprioritize most other characters in close range combat. His movement options are excellent, as he possesses one of the fastest run speeds in the game, a burst option in his forward air that can function like a pseudo-wavedash when landing, and a low short hop and fast falling speed that allow him to SHFFL quite effectively. Despite these traits, Ichigo is also one of the hardest-hitting characters on the cast, capable of unleashing big-damage combos and early KOs with moves like forward smash, up smash, up air, back air, and down air.

However, Ichigo's primary failing is in his lackluster recovery. His Engetsuzan can cover a long horizontal distance, but requires a long period of charging to do so, all the while Ichigo continues to fall at his fast falling speed, significantly reducing the move's utility as a recovery tool. The Kōtei-ki Tōshin, Ichigo's primary recovery move, is ridiculously slow and covers barely any distance at all, making it one of the weakest recoveries in the game. This gives Ichigo a weak offstage game and leaves him prone to getting gimped by semi-spikes and meteor smashes even at low percents. His primary finishing moves are really slow, forcing Ichigo to rely on hard reads and mind games to properly finish characters off. He also has some momentum issues, as it is difficult for him to regain stage control once lost, especially against faster, camp-heavy characters.

Overall, Ichigo is a strong character with more strengths than weaknesses, putting him in the high tiers.