User:Steamboat Williy/Mr. Game & Watch (SSF2)

Mr. Game & Watch is a veteran starter character in Super Smash Flash 2. He was revealed on the third day of the APEX 2015 stream. His moveset and designs for his sprite are taken from Super Smash Bros. Brawl, and retains his voice-clips from the same game. Unlike his traditional appearance in all the official games in the Super Smash Bros. series released to date and the original Super Smash Flash; where Mr. Game & Watch made his appearance as an unlockable character, he makes his available appearance as a starter instead in Super Smash Flash 2.

Mr. Game & Watch is currently placed at 18th of A- tier on the current tier list, which was the best placement in the game, a noticeable big leap from the bottom F list on the previous tier list, which was his lowest placement in the game, and a noticeable leap from 28th of B tier from the ost recent tier list. Mr. Game & Watch has strong KO moves in his disjointed smash attacks, all aerial attacks, back throw, and Fire, as well as his potentially strong special moves, Judge and Oil Panic. He also possesses a potentially deadly grab and throw game, as most of his throws set up juggles or combo into aerials for KO potential at higher precents. He also possesses a very strong juggling game, as well as for a strong edgeguarding game. He also possesses a strong recovery himself, with a fast up special with tiny startup and covers long launchment, and slows down his descent in order to make soft landings. Due to his high air speed, he has an amazing air game, along with fast and high priority aerial attacks that provide good spacing and edgeguarding tools, with his down aerial being able to meteor smash powerfully at the first few frames of the move. His relatively slow falling speed allows him to break out of juggles, and combined with Fire, he has one of the best vertical recoveries in the game. Since forward aerial and back aerial have outlarged and disjointed range and he has slow falling speed, this helps in Mr. Game & Watch's great edgeguarding tactic in the wall of pain.

Despite these strengths, Mr. Game & Watch possesses a few notable weaknesses. Due to his two-dimensional nature, he is tied with Kirby and Bandana Dee for being the third-lightest character in the game, which, along with his floaty movement and average speed, makes his horizontal and vertical survivability very weak. Despite possessing disjointed hitboxes, his overall range is mostly mediocre. This is worsened by the fact that various other moves like his grab, down tilt and neutral special have underwhelming range for disjointed hitboxes, which allows sword-wielding characters to easily keep him at arm's length. In addition, most of his attacks are either slow or having awkward properties such as high startup and ending lag and having more amount of time before releasing to attack, which make them difficult to use in the neutral game. Additionally, while Mr. Game & Watch's up throw and down throw are strong combo starters, none of his throws tend to KO until very high percentages, with his strongest throw, back throw, KOing at around 200%. Also, Oil Panic has the glaring weakness of being filled with extremely weak attacks by various characters, which will fill it a lot faster, and will deal mediocre knockback and small damage.

Mr. Game & Watch has a small playerbase, but an overall effective presentation in online tournaments. The only notable competitive player of Mr. Game & Watch is Byllant, who is currently active and actively uses him, alongside Mario, Wario and Goku, in tournaments. Though his weaknessess are apparent, his strengths massively outweigh the aformentioned flaws, considerably making him rather a high-tier character and granting him a somewhat inspired neutral game.

Attributes
Mr. Game & Watch is a speedy, yet floaty lightweight and very combo-oriented character that has some typical attributes of characters in his weight class, and is a character who possesses a moveset of disjointed attacks, and is also a character of extremes. He has fast running speeds and a high jumping height, while his falling speeds and walking speeds are slow to compensate. He has good air speed, excellent air acceleration, a small size, and is on the floatier side of the cast, imrpoving his air mobility. He also has one of the lowest crouches in the game which allows him to evade various attacks from other characters. However, his overall running speed is slightly below-average, his walking speed is above-average, although his initial dash is decently fast.

Overall, Mr. Game & Watch has fairly average attributes all around, running slightly slower and jumping slightly lower than most of the cast, like Mario, but runs faster and jumps higher than most of the cast, like Luigi and Bowser, mainly the lightest characters, such as Kirby and Jigglypuff. His most notable attribute is his light weight, being tied for the third-lightest character in the game.

Mr. Game & Watch has a fairly unorthodox playstyle focused on vertical combos. As such, he is a fairly unorthdox character in terms of playstyle; a character who focuses fighting with a variety of items as weapons derived from the original series. He possesses a very strong juggling game, with his neutral air having a large vertical hitbox and combo ability, his up throw setting up juggling abilties, his up special allowing him to quickly reach opponents above him, his up tilt having great vertical range to catch opponents above him, and his up air being able to keep opponents in the air with its windbox effect, while also being a strong KO move and giving the opponents a hard time landing. He has a strong arsenal of smash attacks that deal huge knockback and KO opponents relatively early, especially when charged up. Overall, his smash attacks are among the most powerful in the game, even outnumbering Ganondorf's Warlock Punch. Mr. Game & Watch's greatest strength is the disjointed and considerable large range upon several of his attacks. Unlike most other lightweights, many of his attacks, including his tilt attacks, smash attacks, aerials, and special moves, are disjointed with somewhat intangibilities, long durations and lingering hitboxes, which gives him an advantage in spacing abilities and also increases his KO power, as well as for having a great ability of reaching opponents further away from him or behind him, in a similar style of Luffy and Rayman, but many of his other attacks, especially those with disjointed hitboxes and horizontal hitboxes, are also either slow or have awkward properties that make them difficult to use in the neutral game. This also grants him a great neutral game and a strong vertical and horizontal approach. He possesses various strong attacks in his moveset that grant potent offence and harsh punishment (and also most of his moves cause significant shield damage and pressure, and they are strong enough to destroy a full shield), and they are powerful enough to outbox nearly all characters on the ground and at the air in the game, but they are rather slow in the process.

Mr. Game & Watch's greatest strength is his fast horizontal and vertical approach options. His running speed is fast enough to catch many opponents, and his fast horizontal aerials is his neutral air, forward air, down air and back air, with the latter dealing little damage (such as a mere 6%) and is occasionally difficult to combo with. His dashing grab possesses good forward range, but it is somewhat laggy by itself, but surprisingly has slightly disjointed range behind him, below him and above him, despite having small range. As such, he has a simple time getting much of anything started and faces against characters he can outbox on the ground, like Kirby and Samus. He never has trouble with some zoners, as his down special absorbs energy-based projectiles and reflects physical ones. He never struggles to KO due to his speedy and powerful smash attacks, leaving opponents with a few KO options outside of forward aerial, inconsistent combos into up air, or their grab KO confirms. Mr. Game & Watch also has a simple time making a landing, due to his floatiness givnig him opportunities to break out of juggles and attacks, combined with his recovery, Fire, and he does not have the lack of good options to hit anything below him outside of down air, which is very useful for landing, although it has hefty landing lag.

When he does get in, though, Mr. Game & Watch can deal a lot of damage to opponents. His neutral air, up tilt, up special, and down air are all powerful combo tools that have the ability to link into each other, and forward air and up air are good combo finishers that can net a KO at high percents, along with his standard attack being able to quickly rack up damage. Mr. Game & Watch's neutral air can also drag the opponent down, leading to a grab or even a smash attack if timed properly.

Mr. Game & Watch potentially deadly grab and throw game is also decent, although he possesses one of the longest grabs in the game. His up throw is a potent juggling starter, and his down throw forces the opponent into a tech chase scenario and can also send the opponent off the ledge if used near it (which makes it the most deadliest spike), and also allows Mr. Game & Watch to punish with one of his smash attacks. It is also a combo and followup-potential throw which can follow up to down air, a smash attack, Judge or Oil Panic. Back throw launches the farthest of his throws. As a result, this is Mr. Game & Watch's strongest and best KO throw, being able to kill most characters at around 100%. His back throw and forward throw are very useful for setting up edgeguards. His forward throw and especially his up throw are combo throws that can follow up into aerial attacks such as his forward air or up air for KO confirms, or even his potentially deadly side special, Judge, which can KO at even low percentages if the number strikes 9. The same can be said for his other potentially deadly down special, Oil Panic — an attack that can KO opponents at all percentages —. It will absorb energy-based projectiles and reflect physical ones, and if filled, it will release a large and disjointed projectile that can one-hit KO opponents and will destroy a full shield if the power is maxed out, allowing Mr. Game & Watch to punish or even KO with one of his powerful smash attacks, depending on the strength of the projectiles absorbed. Mr. Game & Watch also has a strong edgeguarding game, with his high aerial mobility, ability to put out a large number of falling projectiles with his neutral special, long-lasting aerials, down smash having the ability of hitting opponents below him, and the ability to quickly react to opponents above him with his up special. His down air, his giant key, is an extremely powerful spike, and is also a powerful stage spike, and its disjointed hitbox allows it to beat out or trade with nearly every recovering move in the game, severely punishing opponents that have to recover low, such as Jigglypuff or Bandana Dee. Mr. Game & Watch has a strong recovery himself, with a fast up special that covers a long vertical distance, slows his descent after rising, can be canceled with another attack, retains his midair jump, and has a hitbox when rising. Because of this, Mr. Game & Watch is almost never at a disadvantage off-stage, as up special is capable of KOing opponents that are off the stage, which makes him more dangerous off-stage. Overall, Mr. Game & Watch is extremely deadly off-stage and at the ledge to all characters, even those with great recoveries like Pit, Isaac, and even himself.

Mr. Game & Watch also has a significant neutral game, with his neutral special sending out multiple "food" projectiles to prevent vertical and horizontal recoveries which makes it a very reliable edgeguarding tool, up special covering a long distance with a hitbox when rising and slowing his descent greatly, his side special having several weak-to-strong effects, with #9 being the strongest virtual OHKO effect, and down special absorbing energy-based projectiles and releasing out a large and disjointed projectile that will OHKO opponents and destroy full shields.

All in all, Mr. Game & Watch is described as a very powerful glass cannon (while also being viewed as the most potent glass cannon in the game), a character possessing a potent offense while being very vulnerable himself, as well as having great potential against much of the cast. He has high KO potential, dealing extremely high damage-output and having a strong combo and juggling game, while also being easily KO'd himself due to his extremely light weight. He is also assisted by a great horizontal and vertical approach, and his overall fast and long-ranged attacks and overall slow and short-ranged attacks are paired with each other, which can be made up for with his disjointed and long-lasting hitboxes, high shield pressure, and strong air game backed by an excellent recovery. Overall, his strengths drastically outweigh the apparent weaknesses, making Mr. Game & Watch one of the most fragile characters, but one of the most powerful characters throughout the game, as players either consider him to be a high-tier or top-tier character, with most considering top-tier. He is also one of the most disliked characters in competitive play, having a reputation for being one of the most frustrating characters to deal with; due to his amazing out of shield options, brutal combo and juggling game, an oppressive off-stage presence and powerful low-laggy smash attacks which makes him very difficult to punish and allows him to deal large damage and close out stocks quickly in a short amount of time.

Changes and revisions from Beta 1.0
"Main article: Mr. Game & Watch (SSF2)/Changelog" Shortly after Mr. Game & Watch's release from the APEX 2015 stream in Super Smash Flash 2, Mr. Game & Watch was seen as an extremely incapacitated character from previous patches of the game; due to his difficulty in competitive play, poor disadvantaged state, and inconsistency of multi-hit attacks like neutral air, up air, and back air, as well as for his lightweight status; and his indirect nerfs and bugs related to down throw massively outweigh the aformentioned buffs and are enough to cause him to be ranked as the worst character in the game and make the character overall very unviable in a competitive setting, the 2nd worst character was.

However, Mr. Game & Watch began to show a strong sign of success of being one of the most powerful characters from previous patches of the game, so he received a big amalgamation of buffs and indirect or minor nerfs. Mr. Game & Watch's attacks became stronger at recent patches of the game, his overall range has been greatly increased, and most of his attacks have less startup and ending lag, and he seems to have somewhat improved in v1.2, with the most notable change being greatly increased consistency of important multi-hit attacks like neutral air, back air, and up air, significantly improving his aerial combo game. However, it is unclear how significantly these changes have benefited him, and he eases from severe strengths, but still suffers from severe weaknesses.

At later patches of the game, Mr. Game & Watch became significally a much more buffed character, which means he has very potential and powerful KO power and a numerous amount of combos, along with a massively buffed neutral game, although indirect nerfs and bugs related to down throw still massively outweigh the aforementioned buffs, but buffs related to his smash attacks drastically outnumber the aforementioned nerfs, making the character overall very viable in a competitive setting, leaving him in A tier in the most recent tier list. With these positive changes being greater than his notable nerfs, Mr. Game & Watch was seen as a much more effective character than in v1.1, which made him have a huge leap from bottom-tier to high-tier.

Later on at v1.3, Mr. Game & Watch has became infamous for being the most potent character in the game; due to his simplicity in competitive play, superior advantaged state, His severe buffs and strengths related to his smash attacks granting full-body invinciblity and having great abilities of injuring invincible and intangible opponents (during their floor attacks and ledge attacks), down air being an instant spike at the late hit, down special capable of reflecting physical projectiles and absorbing energy-based projectiles, and a lot more buffs that significally make him severely stronger (even against top-tiered characters) are enough to massively outweigh and outnumber the rest of his nerfs.

In the end, Mr. Game & Watch has become one of the top-tier characters in the game, and is significally considered to be ranked as the absolute best character in the game; thanks to his severe strengths and buffs that are enough to outweigh the aformentioned nerfs and bugs from previous patches of the game, and his incarnation in v1.3 is widely agreed to be his best iteration of all updates in the game, and will become even more better from later patches of the game. Because of this, Mr. Game & Watch is ranked by every players to be the absolute best character in all of Super Smash Flash 2, and also shares this distinction with and. Below is a list of the major changes done in v1.0-1.3.

In competitive play
Mr. Game & Watch is most likely a superior in the neutral game, although he is one of the most disliked characters in competitive play, having a reputation for being one of the most frustrating characters to deal with due to his extremely high KO potential, several strong attacks with disjointed and lingering hitboxes, powerful but somewhat-laggy smash attacks, a very strong juggling and combo game, as well as for a strong edgeguarding game and a potentially deadly grab and throw game, a strong presence off-stage, and high damage output, which makes him very difficult to punish and allows him to deal large damage and close out stocks quickly in a short amount of time.

Notable players

 * Byllant

Tier placement history
Mr. Game & Watch was first placed 40th out of the 39 characters in the previous SSF2 Beta tier list since Beta 1.0, making him the first bottom-tier character in the Beta 1.0.0 metagame, the second bottom-tier character in the metagame is Black Mage. However, he rose to becoming 2nd and overall 17th in the mid tier list, being ranked 28th in the tier list, and then made a huge leap all the way to 17th out of 39 in A- tier of the current tier list, residing at high-tier, which was his best placement in the series. However, according to the fans of Mr. Game & Watch, he was most directly one of the most popular characters to be more played than the other characters, making him to be considerably ranked 1st high-tier or top-tier character in the game.

Trivia

 * SSF2 Mr. Game & Watch - Metal.png.]]Although Mr. Game & Watch's appearance primarily consists of two flat colors, his appearance when in his metallic form consists of multiple shades of gray. To accomplish this, his base sprites are actually the same sprites he uses in his metallic form, which are then recolored for his costumes.
 * Before the current coloration of the costume-palette was discovered, Mr. Game & Watch's base sprites were actually red, as this color was more versatile for costume variety, as opposed to his regular black coloration.
 * As a consequence of the lack of visible eyes in Super Smash Flash 2, Mr. Game & Watch is the only character to possess the lack of representation of visible eyes throughout all of the game, and is the only character with this trait, as well as for the only veteran fighter to represent this distinction.
 * The same distinction is shared with, but judging by the fact that is actually wearing Samus' outfit, this makes it unlikely for her to have an eyeless trait.
 * Although Mr. Game & Watch has no eyes in his neutral animation, the activation picture for his Final Smash, which temporaily lights up the selected character's eyes, glow up where Mr. Game & Watch's eyes could be, as with the other characters.
 * Mr. Game & Watch,, , , PAC-MAN, and are currently the only true "silent characters" in the game.
 * However, it is significantlly unclear why he is a true "silent character", because Mr. Game & Watch was never heard using ordinary speech, and "talks" in a series of bleep bloops from the original series to replace his speech. Under irregular circumstances, Mr. Game & Watch's bleep bloops are considered to be his "speech," so this makes him unlikely to be a true "silent character" in the game.
 * Mr. Game & Watch and are currently the only characters to have more than one victory pose in the game, with Mr. Game & Watch being the only one to have three.
 * All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he made an appearance previously before.
 * Mr. Game & Watch,, , Jigglypuff, , Mega Man, Rayman, and are currently the only characters who do not go into a helpless state under normal circumstances.
 * Prior to Beta 1.2.0, in which the costume variety was currently consisted as simple filters and hues or tints before the new palette was discovered, Mr. Game & Watch's default sprites were red . This was due to the fact that the costume variety allowed for more varied costumes for Mr. Game & Watch, as grayscale colors like black cannot be changed by applying different hues or tints.
 * Therefore, this color was more versatile for his palette swap, which contrast with his consistent black incarnation.
 * Mr. Game & Watch, Black Mage, Pikachu, Pichu and Sandbag are currently the only five characters to have unique sleeping animations, as all other characters currently use their stunned animations under the sleeping effect.
 * During the effect of the Metal Box, Mr. Game & Watch still retains his sound effects when he uses most of his moves in his metallic form.
 * Mr. G&W metal white costume comparison.png and his metalic form.]]Mr. Game & Watch's 8th costume, known as his white costume, is based on his metallic form.
 * However, the only main differences between Mr. Game & Watch's metallic form and his white costume is that his costume represents the primary light gray color for his white costume, and his metallic incarnation consists of multiple shades of gray.