Mr. Game & Watch (SSF2)/Up tilt

Mr. Game & Watch 's up tilt, also referred as Flagman, is his vertical tilt attack in Super Smash Flash 2, being able to be performed after pressing the up-button and the attack-button simultaneously while running or walking, or by pressing the attack-button while holding the up-button while grounded.

Description
When performed, Mr. Game & Watch will wave two flags overhead at each sides, the first flag in front of him, then the second flag behind him. While the first hit is extremely weakened, the second hit is strengthened enough to launch the opponents vertically upward. The move is somewhat similar to Kirby, Jigglypuff and Chibi-Robo's up tilts in terms of appearance. The first hit is capable of locking the opponent. His hands and arms are intangible during the entire move. The move deals decent shield damage, and the final hit is capable of KOing opponents reliably below 135%, due to its high knockback scaling and base knockback. Similar fashion to his up tilt in Super Smash Bros. Ultimate and SSB4, hitting up to twice. Good juggling capabilities, and the final hit and can combo into neutral aerial, up aerial, forward aerial or itself. The first hit knocks the opponent into the second one, and possesses low ending lag, giving it combo potential at low-to-mid percents. No matter what side he faces, Flag 1 and Flag 2 will always be on the left and right sides, respectively. If this move is used twice in succession, with the second use facing the opposite as the first, the numbers (albeit being mirrored) will switch sides. The attack changes Mr. Game & Watch's model into Flagman in the eponymous game Flagman.

In previous patches of the game, Mr. Game & Watch retains his neutral appearance instead. Also, the move depicts a different animation. Mr. Game & Watch waves a single flag overhead with the number one. Good juggling capabilities, and the final hit and can combo into neutral aerial, up aerial, forward aerial or itself. Like his current up tilt, it possesses low ending lag, giving it combo potential at low-to-mid percents. The move is somewhat similar to Kirby, Jigglypuff and Chibi-Robo's up tilts in terms of appearance, but it cannot lock. Similar fashion to SSB4, it hits up to twice, but previous hits once.