Luigi (SSF2)

Luigi is a veteran starter character in Super Smash Flash 2. He was revealed at the end of the McLeodGaming stream at Super Smash Con 2015 as a surprise. His sprites are custom-made and are based primarily on his appearance in Super Smash Bros. Brawl, with some elements taken from Super Smash Bros. Ultimate. He is a semi-clone of.

Luigi is currently ranked 31st in the tier list for Version 1.3.1.2 of the game. He has amazing frame data, a very strong combo game, and high priority, especially on his aerials. He also possesses a good number of KO moves, including forward smash, up smash, forward air, down air, back air, Green Missile, Luigi Cyclone, and the sweetspot of Super Jump Punch. His recovery is very strong due to his high double jump and his ability to extend it with Green Missile and Luigi Cyclone for extra horizontal and vertical distance, respectively. He also has the lowest traction in the game, giving him a very long pseudo-wavedash when crouching immediately out of dash.

However, Luigi has an abysmal approach game, due primarily to his very low aerial mobility and weak ground to air. His very low traction also gives him by far the worst skid in the game and causes many more attacks to be safe on his shield due to the extra pushback. Much like Mario, he suffers from range issues, making it difficult to fight against sword characters like and. Although Super Jump Punch covers good vertical distance, it provides almost no horizontal recovery, forcing Luigi to rely more on Green Missile and making his recovery predictable as a result. Luigi also has one of the lowest falling speeds in the game, which makes him extremely vulnerable to vertical KOs.

Overall, Luigi's a decent character who maintains a good amount of relevancy in the current meta, relegating him to mid tier.