Double jump

A double jump (also called a midair jump) is a basic action that allows a character to jump while in the air. Like a regular jump, it can be performed via the up direction (assuming tap jump is enabled) or through a designated jump button. Once used, a character must land on the ground or grab a ledge before they can double jump again.

While most characters have only one double jump, there are a few who have multiple:
 * ,, , and have five double jumps.
 * and have three double jumps.

In addition, there are some characters who possess a double jump with unique properties, called a delayed double jump. This type of jump causes a character to accelerate up to their double jump speed instead of giving them the full momentum immediately. To compensate, these jumps tend to cover much greater distances than a regular double jump and can have their momentum cancelled by using an attack, which is known as a double jump cancel.

The following characters have a delayed double jump: