Bandana Dee (SSF2)

Bandana Dee is a newcomer starter character in Super Smash Flash 2, who was revealed during the stream of the third day at Super Smash Con 2016. Like, Bandana Dee hails from Masahiro Sakurai's series of the same name. Like, Bandana Dee is a character who previously made an debutting appearance as an Assist Trophy. Bandana Dee possesses custom-made sprites that are made primarily by Steven, basically originates from his appearance since Kirby's Return to Dream Land, with a few sprites being heavily edited from Kirby Super Star Ultra. His appearance and moveset are mostly inspired by his appearance as a playable character in Kirby's Return to Dream Land, carrying a spear as his primary weapon. His moveset also references both regular Waddle Dees and Waddle Doos, carrying a parasol and a beam rod. His bandana dons the emblem of King Dedede, indicating his affiliation towards him. The designs for his sprite are based on his appearances in Kirby's Return to Dream Land and Kirby Super Star Ultra, with some added touches.

Bandana Dee is currently ranked at 40th of D+ on the current tier list, placing him at the top of D tier (also known as low-mid tier). Bandana Dee Bandana Dee possesses tremendous KO power in multiple of his moves; including all of his smash attacks, aerials, throws, as well as for his formidable special moves, Beam Whip/Wave Beam, Waddle Copter and Parasol Drill/Parasol Dive. Bandana Dee's most extra-ordinary strengths include his oppressive combo game; with great combo starters in multiple of his attacks (ex. his neutral aerial, down aerial, forward throw, up throw, down throw), and Bandana Dee also sports a quality grab and throw game; with one of the longest-reaching set of grabs in the game that extends the distance of his body too, and sports a very useful set of throws that possess unique properties (forward throw has high utility for sacrifical KOs; allowing him to achieve early KOs), and are all capable of chain-grabbing, and can set-up combos or even KO confirms and finishers. He also possesses a decent edgeguarding game, three midair jumps, and a great spike in his down aerial. Lastly, his side special, Spear Throw, traps the opponent onto the ground in a helpless condition for a relatively long period, allowing Bandana Dee to easily finish the opponent off or even follow-up potential with one of his powerful KOing options. His up special, Waddle Copter, functions as an incredible horizontal recovering tool; which allows him to easily weave at any direction chosen to make soft landings. As a result, he possesses one of the best horizontal recoveries in the game.

However, Bandana Dee drastically suffers from a severe lack of KO power; with his primary KO moves being hard to land, due to moderate startup and often relying on hard reads to pick up the KO and net a stock, which possesses similarities to. As expected by a small-sized lightweight, he is also harmed by low mobility, especially in the air, where his low air speed and midair-jumping heights make him one of the slowest characters there; only after and. He also struggles greatly with his skimpy endurance: Bandana Dee is tied with and  for being portrayed as the third-lightest character in the game. This is also worsened by his extreme floatieness; combined with one of the most abysmal vertical recoveries in the game, which relies on his double-jumps and low-distanced recovery makes him incredibly easy to KO as early as 35%. Though several of his attacks are multi-hits, some of them have significantly hampered utility; due to not connecting reliably into the final hit.

Bandana Dee possesses a negligible playerbase. As such, Bandana Dee entirely fails to sport any respective players that uses him in online tournaments, however, he has a fairly decent representation in online tournaments. Overall, Bandana Dee's strengths are completely underestimated by his outweighing drawbacks, placing him at the top of low mid-tier.

Attributes
Bandana Dee is overall a unique character; he is a slow, floaty featherweight character, similarly to ; however, unlike, his spear gives him a massive disjoint. This allows him to relatively compensate for his slow vertical and horizontal mobility (especially in the air) by effectively spacing out foes with long-reaching tilts and aerials. As a clone of, they both share the same attributes and mobilities, with a few exceptions: he has three midair jumps instead of five, albeit very short-distanced and gain lower height; he also has higher gravity, reduced air friction and air speed; with the latter being the 2nd-slowest in the game. Because his jumping height is marginally lower than 's, he also sports a lower short hop. Lastly, they both share among the lowest crouch and the same size with, as well as the same weight with , both being on par with him for being the third-lightest in the game. Bandana Dee also possesses a decent horizontal recovery move in his up special, Waddle Copter.

Bandana Dee's most prominent strength is his formidable combo game. He has very potent combo starters in dash attack, up tilt, down tilt, down throw, and up throw. He can continue his combos with his good aerials, and finish or break a combo with a back aerial or Waddle Copter. This gives him a versatile combo game that allows him to string together attacks for lots of damage. He also has solid frame-data on most of his attacks; with examples of swift moves being up tilt, Waddle Copter, and back aerial, two of which are good finishers. Because of this, Bandana Dee provides one of the amazing aerial and grounded game.

Bandana Dee possesses a versatile grab and throw game: his down throw is a solid combo starter that can chain-grab fast-fallers at low percents until at 45%, and is notable for being Bandana Dee's strongest throw; being able to KO a handful of the cast at around 100%. His up throw can reliably start aerial combos at low-to-mid percents, and forward throw can start combos at low percents and can force a sacrificial KO. His back throw is guaranteed to put the opponent into a bad position; by either forcing them to recover low (which can easily lead into a down aerial) or forcing them into a tech-chase scenario. Lastly, his grabbing range is also surprisingly one of the highest in the game, extending the distance of his entire body. He also possesses a very fast pummel, and can therefore rack up damage quickly while resetting his stale moves.

Bandana Dee's special moveset gives him a variety of options to utilize: Beam Whip, his standard special move, can function as an interruption tool, and it can be charged to become Wave Beam, a quick-progressing projectile that is very useful for gimping characters with fragile recoveries. His side special, Spear Throw, can function as a useful gimping tool as well, and pins the opponent in-place for a short while, allowing Bandana Dee to follow up. Waddle Copter, his up special, is a respectably powerful attack, and can be utilized to provide impressive horizontal recovery. Finally, his down special, Parasol Drill, can function as a mobility and approaching option, and deals respectable knockback. Bandana Dee is also not without his powerful KO moves. Bandana Dee possesses tremendous KO power in multiple of his moves; including all of his smash attacks, aerials, throws, as well as for his formidable special moves, Beam Whip/Wave Beam, Waddle Copter and Parasol Drill/Parasol Dive.