Falco (SSF2)

Falco is a veteran starter character in Super Smash Flash 2. He was revealed during the Day 2 stream at Super Smash Con 2016 and added to the game the following year. His sprites are custom-made and are based on his appearance in Super Smash Bros. Brawl, though his moveset incorporates several attacks from Super Smash Bros. Melee.

Falco is ranked 19th on the tier list for Version 1.3.1.2 of the game. He has solid frame data and a projectile that is considered to be one of the best in the game, giving him a similarly amazing neutral game. Scoring KOs isn't an issue either, with moves like down tilt, forward smash, down smash, back air, and down air dispatching foes quickly. His down air deserves special mention as one of the fastest and strongest meteors in the game, which can also be used to great effect onstage in his versatile combo game. His vertical mobility is the best in the game due to his high jumps and very fast falling speed. Combined with his equally high gravity, he is very difficult to KO off the top of the screen. He also has the Reflector, a frame 1 attack that can reflect projectiles, stall Falco in the air, and start combos, even comboing into itself as part of the infamous "shine ladder".

However, Falco's high gravity and falling speed make him extremely vulnerable to combos and chain-grabs, while his light weight makes him one of the easiest characters to KO horizontally. His recovery moves are very linear and travel a short distance, leaving him prone to gimps, especially without his double jump. These characteristics give him one of the worst survivabilities in the game, as even a single punish from the opponent can often result in a forfeited stock. For such a fragile character, his average dash speed and mediocre air speed do not do him any favors either.

With the nerfs he received in the current patch, Falco is no longer the meta-defining character he once was. However, he is still more than capable of winning in the right hands, securing his spot in high tier.