Throw

A throw is an attack that can be performed after grabbing an opponent. When used, the opponent is automatically released from the grab and launched away while taking damage. Each character has four throws; one for each cardinal direction (up, down, left, right). Throws are used primarily for starting combos, creating space, scoring KOs, setting up edgeguards, or racking up damage through the use of chaingrabs. Throws only appear in Super Smash Flash 2, as the original game lacked grab mechanics entirely.

Properties
Once initiated, it is not possible for the opponent to escape from a throw, with the exception of 's cargo throw. Generally, characters that use magic to throw characters, such as and, have stronger throws, while characters that use swords to fight, such as  and , have weaker throws. While most throws only affect a single target, there are plenty of throws that will also hit any bystanders who get too close.

Types

 * Forward throw
 * Back throw
 * Up throw
 * Down throw