Jigglypuff (SSF2)

Jigglypuff is a veteran starter character from the Pokémon franchise. Unlike her traditional availability status in the Super Smash Bros. series and the original Super Smash Flash, where Jigglypuff has been mostly an unlockable character; her availability status in Super Smash Flash 2 is that of a starter character. According to developers, this change was made to appeal Jigglypuff's very early appearance in the game and because she is among their favorite characters on the game's roster, alongside Mr. Game & Watch and Rayman. Her sprites are custom-made and based on her appearance in Super Smash Bros. Brawl. Her voice clips and moveset are directly taken from the same game.

Jigglypuff is currently ranked 31st on the tier list of C tier, a noticeable drop from 23rd of C+ tier last tier list, and a huge drop from 2nd of S tier on last demo's tier list, causing Jigglypuff to have the second highest drop after Sonic. It has strong KO moves in its smash attacks, forward throw, and Rest. It has an amazing air game due to its high air speed; fast, high priority aerials that provide good spacing and edgeguarding tools; five jumps, which can be combined with her Pound to give it one of the best horizontal recoveries in the game; and its slow falling speed, which allows it to break out of juggles and remain in the air for extended periods of time.

However, Jigglypuff is the lightest and floatiest character in the game, which makes her very easy to KO in comparison to the other fighters, especially off the top of the screen. She also has problems with range, making it vulnerable to characters with disjointed hitboxes, like, , , and. Jigglypuff also has difficulties making approaches, as she has problems dealing with projectiles while lacking a projectile herself. She also has a terrible ground game with a combination of poor ground mobility, short range, and slow speed in its attacks. As such, she currently resides in the middle of low-tier.

Jigglypuff has a small playerbase and an overall lackluster presentation online. The only notable competitive Jigglypuff player is Chaunch, who continually defies the tier list by placing high in tournaments. Although its strengths are apparent to make it good at fighting, its weaknesses drastically outnumber the aformentioned strengths, causing it to become a low-tier character.

Attributes
Jigglypuff is notable for being a [[weight|featherweight}}, floaty and very combo-oriented character. Jigglypuff has decent air speed, but when combined with its floatiness, great air control, five midair jumps and good priority in its aerials gives it a great air game. Jigglypuff has KO moves in all of its' smash attacks, forward throw at high percentages and Rest. Due to its five midair jumps, slow falling speed, good air speed and pound gives Jiggypuff one of the best recoveries in the game. This helps in Jigglypuff's great edgeguarding tactic in the wall of pain. However, her jumps are very low, and she has very slow walking and running speeds, not even her initial dash is fast at all.

Jigglypuff has a decent grab and throw game, although it possesses one of the shortest grabs in the game. Up throw is Jigglypuff's best throw, where it can lead into combos at low percentages, and into a Rest against and other highfallers. Forward throw is Jigglypuff's strongest throw, being able to kill most characters at around 100%. Back throw is good for setting up edge guards.

However, Jigglypuff is held back by numerous weaknesses. Jigglypuff is the most lightest and floatiest character in the game, which makes it beyond the worst character in terms of endurance and survivability, as this also causes her to get easily KO'd at around 35% by characters with powerful moves, throws or smash attacks, like, and. While all of her aerial attacks can easily combo into Rest — an attack that can KO at almost all percentages —, she is extremely easy to KO both vertically and horizontally, due to her floatiness, combined with her lightweight status; she has the lowest weight value in the game, currently. In addition, while most of her moves like forward smash and back aerial have great range, her overall range is terrible out of all other characters in the game; including lightweights. This is worsened by the fact that many of its moves like down smash, forward tilt and up tilt have underwhelming range for having great ranges. This allows characters with disjointed hitboxes to keep her at arm's length.

Jigglypuff also has difficult approaches, as projectiles can outnumber it while it lacks a projectile itself. Additionally, while forward throw is its strongest throw, none of her throws outside of forward throw tend to KO until higher precentages of damage. Due to these weaknesses, it is a somewhat lackluster in the neutral game and one of the most terrible characters in terms of fighting. Jigglypuff's greatest weakness is its shield. While Jigglypuff's shield shrinks at a slower rate, if Jigglypuff's shield is broken, it will be sent upward with enough force to Star KO herself, which makes her shield game the worst in the game, and also allows several characters with potent shield breakers like, and  to easily outnumber her while using shield, also making her vunerable while using shield.

Jigglypuff is described as a "glass cannon", which is a character that possesses a potent offense while being very vunerable herself, but an extremely weak defense and can be easily KO'd due to her extremely light weight. She is held back by a weak approach and her short range in most of his attacks.