Jump

A jump is a basic action that causes a character to rise from the ground to the air. It can be performed via the up direction (assuming tap jump is enabled) or through a designated jump button. Performing this action a second time in the air allows a character to double jump.

When inputting a jump, there is a slight delay before the character leaves the ground, known as jumpsquat. This period can be interrupted with an attack, grab, or by shielding. If the player holds back during jumpsquat, they will, for most characters, get a unique backwards jump animation. If the player releases the jump input before the jumpsquat animation ends, they will perform a short hop that gains less height.

Upon leaving the ground, a character retains some of their horizontal momentum. For more information, see Ground to air.