Throw

A throw is an attack in Super Smash Flash 2. It is performed after grabbing the opponent, sending them in a specific direction. In SSF2, four types of throws can be performed by pressing back, forward, up or down. Usually, each throw has a different purpose in a character's moveset, such as chain grabbing, starting combos or KOing opponents. Throws are not possible in Super Smash Flash, as characters cannot grab opponents. A majority of throws are tossing, actual throwing, flinging and many more.

Notable throws

 * transforms the character as a ball before juggling the opponent back and forth swiftly, and then tosses the opponent away with all of his throws. Back throw is his strongest throw; due to its high base knockback and high knockback scaling (which also makes it an effective edgeguarding starter); it is Mr. Game & Watch's only significant KO throw out of all his other throws.