Mr. Game & Watch (SSF2)/Down throw

Ball Drop is Mr. Game & Watch 's down throw in Super Smash Flash 2, which is provided for his other throws, being performed if pressing the down-button while grabbing an opponent.

Description
After grabbing an opponent and performing down throw, Mr. Game & Watch will transform the opponent into a ball (their respective stock icon for the duration of the juggle; combined with the new, smaller and more flatter look of stock icons, it greatly resembles a ball in the original game Ball. Squirtle, Ivysaur and Charizard use their own stock icons instead of the trainer’s. Grabbable Assist Trophies still retain their Smash 4's grabbing animations.), swiftly juggles the opponent for a short time forth to back, then "drops" the opponent onto the ground beside him, suddenly launching them upward after a little delay. This paticular throw is Mr. Game & Watch's most powerful KO throw; due to its high knockback scaling (as well as for decent base knockback), at the expense of dealing half as much damage all other throws deal to the opponents. Despite its low damage output, it KOs most of the cast earlier than up throw, KOing opponents, middleweights and heavyweights reliably below 100%, and no longer sets up tech-chases. He also tosses them off the stage if used directly near a ledge. The move is another chain grab. At low-to-mid precents, it is a reliable and effective juggling and combo starter, and buys him enough time to utilize one of his attacks to finish off the opponent, making it a [potent combo breaker or finisher. The move changes Mr. Game & Watch's model into Mr. Juggler from Ball. From previous patches of the game, Mr. Game & Watch retains his neutral appearance instead, and the paticular throw meteor smashes the opponent as opposed of launching them upwards.