Donkey Kong (SSF2)

Donkey Kong is a veteran starter character in Super Smash Flash 2. He was officially added to the game in Version 0.8. His sprites are custom-made and his appearance, moveset, and audio is taken directly from Super Smash Bros. Brawl.

Donkey Kong is ranked 10th on the tier list for Version 1.3 of the game. He has amazing range on the majority of his attacks, highly damaging combos, deceptively fast attacks given his size, a ridiculous grab game, and solid finishers in his smash attacks, forward air, back air, back throw, and Giant Punch. His recovery covers a long horizontal distance, has armor frames, and is difficult to overpower. He also benefits from his shallow learning curve, making him easy to pick up and play effectively at a high level of play.

However, his large size, heavy weight, and high falling speed make him arguably the most comboable character in the game. His recovery also provides an abysmal amount of vertical height, leaving him extremely susceptible to meteor smashes, sometimes resulting in a KO from 0%. These two factors make Donkey Kong one of the most inconsistent characters in the game where survivability is concerned. He lacks projectiles and ways to deal with them, limiting his approach options against characters who specialize in zoning or camping.

Following his nerf in Version 1.3.1 and subsequent buff in the hotfix, it's hard to tell how Donkey Kong stacks up against his opponents. In any case, he was definitely high tier material when the last tier list was made.