Mr. Game & Watch (SSF2)/Down aerial

The giant key that originates from the Game & Watch version of Donkey Kong Jr. is an object depicted in Mr. Game & Watch 's down aerial in Super Smash Flash 2, replacing his original down aerial from the previous game.

Description
When performed, Mr. Game & Watch will take out a giant key that originates from Game & Watch version of Donkey Kong Jr., then performs a diving thrust with it downwards while holding it beneath himself. The positioning of his legs highly resemble a sex kick and a dropkick. A stall-then-fall, the move powerfully meteor smashes the opponents if the hitbox is landed during the initial frames. Similar to, Mr. Game & Watch can influence his descent while using down aerial.

This move is surprisingly disjointed and descends quite quickly, making it difficult to challenge directly from below. It also has decently strong KO potential (while also being one of Mr. Game & Watch's best and strong viable kill-moves in his kit), the clean hit boasting a powerful meteor smash that is capable of KOing opponents reliably below 65% or lower precents; and the late hit being strengthened enough to deal great knockback to KO opponents relatively under 120%. Running off with down aerial to try and meteor smash is also a valid strategy, as Mr. Game & Watch will survive even without a jump. This makes it a decent landing option in disadvantages (although it possesses hefty landing lag), especially when considering the strong auto-cancelling window. If a full hop and then Fire is utilized, it can also auto-cancel. It can also work from a side-platform on. This can make the move significantly safer than most stall-then-fall aerials, though he still remains vulnerable during the move's animation. The landing hit will lock at low precents. The move is also a great out of shield option. It is among the powerful spike in the game, KOing reliably below 65% or lower precents. This move is a deadly stage spike at high precents; compared to Fire and back aerial. It can be moved left or right slightly during his descent. One of Mr. Game & Watch's best moves as the move can combo into itself multiple times, as well as most of Mr. Game & Watch's kit. Landing the move can combo into a tilt attack, a smash attack, grab, Judge or Oil Panic. While it can potentially cause Mr. Game & Watch to self-destruct while using it off-stage, his effective recovery, coupled with its low endlag and the move being slower than other stall-then-falls makes this unlikely. While the move has rather high landing lag, the landing hitbox can make it tricky to punish on whiff. It is a safe option when edgeguarding and the late hit is strengthened enough to have high KO potential at high percents, killing at 120%.