Ness (SSF2)

Ness is a veteran starter character in Super Smash Flash 2. He was added in Version 0.7 of the game. His sprites are custom-made and are based on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U, though his moveset can best be described as an amalgamation of his attacks from all of the official games, plus a couple of interesting new takes here and there.

Ness is currently ranked 33rd in the tier list for Version 1.3 of the game. He has a strong aerial game due to his ability to double jump cancel into his fast, powerful aerial attacks. His combo game is also good, with moves like forward air and PK Fire allowing him to entrap opponents, rapidly dealing damage to them. He has solid finishing moves, including forward smash, back air, up air, down air, PK Flash, PK Thunder, and back throw. His PSI Magnet allows him to absorb energy-based projectiles, invalidating some character's zoning games while making him one of the few characters in the game to possess a healing move.

However, Ness suffers from an extremely predictable recovery that is very easy to gimp by either disabling the projectile or by hitting Ness into it at an undesirable angle. He has problems with range on many of his attacks and a slow ground speed, giving him a weak selection of approach options which forces him to play more defensively. His double jump is very slow, making it difficult for him to escape from combos by jumping out of them. His below average weight and falling speed also make him more susceptible to vertical KOs.

Overall, Ness is fairly strong, but is held back by a couple of glaring flaws, putting him near the lower end of mid tier.