Pikachu (SSF2)

Pikachu is a veteran starter character in Super Smash Flash 2. Pikachu had numerous sprite changes during early development but the final design used when he was finally incorporated into the game is completely custom-made and based on its appearance in Super Smash Bros. Brawl. Its voice clips and moveset are directly taken from the same game.

Pikachu is ranked 3rd of S tier. Pikachu posses quick attacks, decent combo ability, great recovery, and good finishers in its up smash, forward smash, back aerial, Thunder, and down aerial. Pikachu is a strong edge guarder, being considered one of the best edge guarders in the game.

However, Pikachu is light, which makes it easy to KO horizontally. It has poor reach in many of its attacks, forcing it to get up close to start combos (although this is remedied by its Thunder Jolt approaches). Although this gives Pikachu problems approaching characters with disjointed hitboxes, ex.: Lloyd and Sora. This also goes to its finishers as well, where Pikachu needs to be close to the opponent in order to secure a KO. Another problem Pikachu has is its poor combo game, where it mainly has to rely on strings that do not send opponents into enough hitstun.

Pikachu is a veteran starter character in Super Smash Flash 2. He was added in Version 0.8 of the game. His sprites are custom-made and based on his appearance in Super Smash Bros. Brawl. His moveset is similar to the same game, but takes a couple liberties here and there, including giving him his back air from Super Smash Bros.

Pikachu is currently ranked 32nd in the tier list for Version 1.3 of the game. He has fast movement and great frame data, giving him a solid neutral game. He also has a strong combo game, high damage-racking capabilities, and KO moves such as up smash, forward smash, back air, down air, and Thunder. His recovery is one of the best in the game due to the fast movement speed, long travel distance, and omnidirectional characteristics of Quick Attack combined with the extra horizontal distance of Skull Bash if he needs it. This recovery also gives Pikachu one of the best edgeguarding games, allowing him to go deep to secure KOs. Furthermore, he can platform-cancel and quick attack cancel with Quick Attack, giving him even more mobility options to take advantage of.

However, Pikachu is light, which makes him easy to KO in spite of his recovery. He has poor reach on many attacks, forcing him to get up close and personal to start combos or secure KOs, leading to struggles against disjointed sword users like and. His Quick Attack also drastically extends his hurtboxes, allowing his opponent to knock him out of the attack with a well-timed stray hit.

Pikachu's strengths exceed his weaknesses, leaving him in high tier.