Chibi-Robo (SSF2)

Chibi-Robo is a new starter character in Super Smash Flash 2. He was revealed on the third day of APEX 2014 and added to the game later that year in Version 0.9b. His sprites are all custom-made and he is accompanied by his best friend, Telly Vision, who doesn't fight but provides moral support.

Chibi-Robo is ranked 33rd on the tier list for Version 1.3.1.2 of the game. He has disjointed range and good priority on many of his attacks, as well as some reliable finishing moves in his aerial attacks, smash attacks, up tilt, and back throw. He possesses a long tether grab and throws that lead directly into his finishers or KO outright. He has a fast, annoying projectile that limits approaches and can use Pick Up to grab his opponents' own projectiles to use against them. His Toothbrush is a good recovery move that covers a large horizontal distance and is hard for most characters to edgeguard due to its disjointed range. His combo game, while straightforward, is also potent, as moves like down tilt, forward air, neutral air, up tilt, up throw, and down throw all have use as either combo starters or extensions.

However, Chibi-Robo falls like a rock, which makes him combo fodder, limits his recovery, and cripples his air game. His vertical recovery move, Chibi-Copter, covers almost no horizontal distance and can have reduced vertical distance based on how fast he falls at the start. Both recovery options are slow and linear, thus being easily exploitable by players with a good understanding of their counters. To top it off, Chibi-Robo has below-average weight, reducing his survivability even further. In contrast, his most common KO setups rely heavily on reading the opponent's DI, making every fight an uphill battle. His out of shield game is also fairly weak, making it difficult, if not impossible, for him to deal with strong shield pressure other than by gambling with up smash or up tilt. Pick Up is also quite unpredictable in how it handles thrown projectiles, often throwing them at a useless upwards angle, assuming it does anything at all.

His cons only marginally outweigh his pros, causing him to rank near the bottom of mid tier.

Update history
Previously, Chibi-Robo has undergone a sequence of a few significant buffs and nerfs throughout the game's updates, though being overall considerably buffed, although somewhat-significantly nerfed too. In previous patches of the game, Chibi-Robo was significantly buffed so far that he gained a better vertical recovery and more KO options. However, to later patches of the game, Chibi-Robo had received an amalgamation of several notable nerfs, which consisted of fixed issues of his special moves that were effectively useful, and potentially less base and knockback scaling throughout most of his playstyle, along with reduced damage and range. This also compounds with his DI traps being hindered by his KO confirms and setups being extremely avoided by DIs, and his hurtbox being extended when he uses his electrical cord or his plug throughout most of his attacks. Recently, his special moves and his KO confirms became extremely situational and avoidable due to proper DIs. His recovery also has situational traits to make it easily interrupted and gimped.

Grounded attacks

 * Up smash:
 * Forward smash:
 * Forward smash:
 * Forward smash:
 * Forward smash:
 * Forward smash:

Aerial attacks

 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Back aerial:
 * Up aerial:
 * Back aerial:
 * Up aerial:
 * Up aerial:
 * Up aerial:
 * Up aerial:
 * Up aerial:
 * Up aerial:

Aerial attacks

 * Forward aerial:
 * Forward aerial: