Zero Suit Samus (SSF2)

Zero Suit Samus is a veteran starter character in Super Smash Flash 2. She was first announced during the Super Smash Flash 2 Demo v0.9b Trailer, and released in Version 0.9b later that year. Her sprites are custom-made and based on her appearance in Super Smash Bros. Brawl.

Zero Suit Samus is ranked 7th in the tier list for Version 1.3.1.2 of the game. She has long disjointed range on her whip attacks, allowing her to safely keep her distance by walling out her opponents. Her combo game is great, especially factoring in moves like her down smash and Paralyzer, which grant free hits, and her Plasma Wire, which pulls characters down towards Samus if they would otherwise escape her grasp. Her recovery is impressive due to her extremely high air speed, very long ledge sweetspot on Plasma Whip and Plasma Wire, and her Flip Jump, which effectively gives her a second midair jump that also has intangibility frames at the start. This intangibility also allows her to immediately break out of many combos.

However, Zero Suit Samus has somewhat underwhelming KO power on most of her strong attacks, forcing her to go for edgeguards or rely primarily on her fast back air to take stocks. Her below-average weight means that often times, the same is not true for her opponents. Her recovery, due to being a tether, is extremely vulnerable to edgehogging, as she doesn't gain any height nor distance from either of her primary recovery tools. Her whip attacks, especially her grab, tend to have long recovery times, making them easy to punish on whiff.

Her strengths are far greater than her weaknesses, leaving her near the top of the tier list.

Trivia

 * Zero Suit Samus' tether grabboxes are much larger than they look. This allows Zero Suit Samus to perform the Onstage Ledge Grab with her side-b.