Kirby (SSF2)

Mario is a veteran starter character in Super Smash Flash 2. He was one of the first characters added to the game, appearing in Version 0.1 alongside, , and. Mario's sprites are completely custom and are based primarily on his appearance in Super Smash Bros. Brawl, though his moveset is based on his appearance in Super Smash Bros. Melee. His voice clips are also taken directly from Brawl.

Mario is currently ranked 17th in the tier list for Version 1.3 of the game. He has fast attacks, good comboability, a strong throw game, and solid KO power. He has a great projectile in his Fireball, which can be used to stuff out approaches, zone from a safe distance, set up for throws or combos, bait out a shield, or edgeguard without the risk of going offstage. Speaking of which, his edgeguarding game is very strong due to both the aforementioned Fireball and his Cape, which can reflect recoveries away from the stage without refreshing them.

However, Mario has a couple of notable flaws. He lacks range on most of his attacks, which makes it difficult to fight against characters with long disjointed reach like or. His recovery is also on the weaker side, as it is slow, linear, short, predictable, and prone to getting pineappled, which makes Mario particularly vulnerable to edgeguarding.

Mario's strengths outweigh his weaknesses, putting him squarely into high tier.

Kirby is a veteran starter character in Super Smash Flash 2. He was one of the first characters added to the game, appearing in Version 0.1 alongside, , and. Unlike in the original Super Smash Flash, Kirby is now a fully separate character from Meta Knight. His sprites are custom-made and based primarily on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U, though his moveset is taken directly from Super Smash Bros. Brawl.

Kirby is currently ranked 44th in the tier list for Version 1.3 of the game. He has good combos, disjointed range on some attacks, and strong finishers in his smash attacks, Hammer, and back air. He has a decent air game, with his up air chaining into itself at lower percents and his back air acting as a sort of fence of pain. His recovery is ridiculously strong and flexible due to his low falling speed, five midair jumps, and Final Cutter, making him very difficult to edgeguard. This also gives him a strong offstage game, as he can go deep against a cast that tends to have poor recoveries more often than not, resulting in early gimps.

However, Kirby has an abysmal neutral game, as his low gravity and falling speed, weak mobility, mediocre frame data, and low range drastically limit how he can approach other characters. He also puts too great of an emphasis on hard reads for getting KOs because of his inability to reliably combo into his primary finishers. Combining his floatiness with his very light weight, Kirby has terrible survivability in spite of his strong recovery.

Kirby's weaknesses completely hold him back as a character, relegating him to the bottom of low tier.