Jab combo

A standard attack, also known as Jab, and A, is a grounded attack in Super Smash Flash 2, which is performed by pressing the attack-button while the character is idling. Unlike its predecessor, Super Smash Flash 2 encourages better Smash physics, and as such, standard attacks work similarly to how they do in the official Super Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents, however, 's jab is the longest in the game, outspacing 's infinite-hit finisher. Many jabs, such as 's or 's, form natural "neutral" combos of two or three hits, with the final hit usually inflicting the most damage and knockback. Others, such as 's, 's or 's, include weak multi-hit attacks before the final hit that opponents must often use directional influence in order to avoid, as they can often be used for an infinite amount of time, the finisher deals stronger knockback. As such, these attacks are called "infinite jabs" or "infinite combos". Most infinite combos can be held in order to be looped or be manually pressed multiple times.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button-taps. Combos may be interrupted by crouching or shielding in order to restart them or to perform other moves quickly after canceling. Infinite jabs are used for shield-pressuring tools.