Pichu (SSF2)

Pichu is a veteran starter character in Super Smash Flash 2. He was revealed on the fourth day of Super Smash Con 2017, and officially added to the game the following year, in Version 1.1. Pichu's sprites are completely custom and are based loosely on his appearance in Super Smash Bros. Melee. Pichu's current voice clips are taken from Super Smash Bros Ultimate, though earlier versions of the game used his Melee samples instead. While originally added as a hidden character in his debut version, Pichu was made a starter in Version 1.2.

Pichu is ranked 32nd in the tier list for Version 1.3 of the game. Pichu is one of the fastest and smallest characters in the game, making him very hard to hit. Compounding on this is his great frame data, making him hard to avoid in return. He also has high damage-racking capabilities, strong KO power, and a special Discharge state that gives him access to even more powerful attacks, allowing him to take opponent's stocks very quickly if they're not careful. His recovery is also one of the best in the game due to the very long travel distance and omnidirectional characteristics of Agility combined with the overwhelming horizontal distance of discharged Skull Bash.

Despite these strengths, Pichu still has some notable flaws. He is the second lightest character in the game and has a relatively low falling speed, giving him terrible survivability overall. Not helping matters is his recoil mechanic, where he takes damage from using any of his electric attacks, especially as these tend to be his most powerful moves and include both of his recoveries. His moves also suffer from a general range problem, making it especially difficult to fight against the swordsmen and giving him a weak grab game.

Pichu's strengths generally compare with his weaknesses, leaving him somewhat in the middle of the pack.

How to unlock (v1.1 only)
Play a match in any game mode except for Training Mode and accumulate at least 172% damage on a single stock as. After the match, the player must then win against Pichu in a 1-stock match on Pokémon Colosseum.

Attributes
Pichu is notable for being a small, speedy, floaty lightweight character who has some typical attributes, his dashing speeds are averagely good, while his jumping speeds are good, and walking speeds and falling speeds are tied with, but his grab has the smallest range out of all characters in the game, even smaller than. Pichu is even smaller and faster than, as said previously. He has an ability of dash-canceling to move even faster than, giving him overwhelmingly good approach options, but still moves faster than Pichu overall. Pichu is fairly an unorthodox chracter in terms of playstyle, a character that only focuses fighting with electricity. Pichu has good KO moves in his smash attacks, down aerial, which is a strong meteor-smash, and his electricity in most of his attacks dealing high knockback. He is also very effective at dodging various attacks by other characters, due his small hurtboxes that allows him to easily evade various attacks from other characters, giving opponents severe problems with range to Pichu. His side special and down special are very strong on the opponents, with the former having ability to KO opponents below 90% if fully charged up, and the latter KOing opponents below 60%. If Pichu reaches 50% damage, it will enter a fatigued state, called Discharge. In this state, his special moves increases their strengths or gain new traits: Electro Ball paralyzes the opponent for an extended period, Thunder is stronger and propels Pichu upwards, Agility produces an electric vortex after each dash and Skull Bash goes significantly farther, but is uncapable of being charged up. However, with his small hurtbox also comes a very severe problem with range. Pichu must get way too close to the opponent in order to profit off his quick attacks. Combined with the fact that most of his moves are reverse disjointed, Pichu ends up having lots of good approach options, but still having issues with winning the neutral game. Pichu is also the second lightest character in the game, weighting 73 units, while Jigglypuff, the lightest, weights 72, and, the third-lightest, weights 76, tied with and. Overall, Pichu is described as an electricity-based "glass cannon", a character who possesses a potent offense, having a high KO potential and high damage output in most of his attacks; while being very vunerable himself by being easily KO'd due to his extremely light weight. He is also held back by his electricity causing recoil damage in most of his attacks, slow speed in most of his attacks and overall short range in most of his attacks.