Goku (SSF2)

Goku is a new starter character in Super Smash Flash 2. He was added in Version 0.7 of the game, though his status as a playable character had been known for years prior to his inclusion. His sprites are heavily edited versions of the sprites he used in Jump Ultimate Stars, while his voice clips are taken from Dragon Ball Z Budokai. His moveset is quite unique, only bearing a passing resemblance to his moveset in the Jump games.

Goku is ranked 36th on the tier list for Version 1.3.1.2 of the game. He has a decent air game, good combo ability, and KO moves in his forward smash, up smash, back throw, and Kamehameha. He also possesses the ability to float, which gives him an amazing horizontal recovery and the ability to auto float-cancel which further aids his air game onstage. His down special, Kaiō-ken, increases his speed, power, and hitstun of his attacks when activated, giving him even more strong damage-racking capabilities at the expense of dealing continuous self-damage. His recovery move, Instant Transmission, is a very fast omni-directional teleport, making his recovery difficult to predict at times.

However, Goku has problems with range on most of his attacks, leaving him at the mercy of characters with disjointed hitboxes, such as and. Additionally, Goku's tall frame, high weight, and high falling speed make him susceptible to chain-grabs and juggles. Ki Blast is a poor projectile that has low priority and deals very weak damage and knockback. His primary recovery move, Instant Transmission, travels a short distance and lacks a hitbox after the teleport unless the first hit connects, making it easy to edgeguard especially if Goku doesn't have his float.

Goku's strengths are not enough to make up for his weaknesses, causing him to end up in low tier.

Moveset
NOTE: I'm not touching KK Goku with a 10-foot pole.