Kirby (SSF2)

Kirby is a veteran starter character in Super Smash Flash 2. He was one of the first characters added to the game, appearing in Version 0.1 alongside, , and. Unlike in the original Super Smash Flash, Kirby is now a fully separate character from Meta Knight. His sprites are custom-made and based primarily on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U, though his moveset is taken directly from Super Smash Bros. Brawl.

Kirby is currently ranked 47th in the tier list for Version 1.3.1.2 of the game. He has good combos, disjointed range on some attacks, and strong finishers in his smash attacks, Hammer, and back air. He has a decent air game, with his up air chaining into itself at lower percents and his back air acting as a sort of fence of pain. His recovery is ridiculously strong and flexible due to his low falling speed, five midair jumps, and Final Cutter, making him very difficult to edgeguard. This also gives him a strong offstage game, as he can go deep against a cast that tends to have poor recoveries more often than not, resulting in early gimps.

However, Kirby has an abysmal neutral game, as his low gravity and falling speed, weak mobility, mediocre frame data, and low range drastically limit how he can approach other characters. He also puts too great of an emphasis on hard reads for getting KOs because of his inability to reliably combo into his primary finishers. Combining his floatiness with his very light weight, Kirby has terrible survivability in spite of his strong recovery.

Kirby's weaknesses completely hold him back as a character, rendering him the worst character in the game.