Simon (SSF2)

Simon is a pseudo-veteran starter character in Super Smash Flash 2. He was revealed during the Day 1 livestream at Super Smash Con 2018, literally days after he was revealed as a playable character for Super Smash Bros. Ultimate. His sprites are fully custom and are based on his appearance in Castlevania Chronicles, while his voice clips are from Castlevania Judgment. Despite claims to the contrary, Simon's moveset is not based on his Super Smash Bros. Ultimate incarnation, though his dash attack and down air were replaced with their Ultimate equivalents in the short time period between his Ultimate reveal and his Super Smash Flash 2 reveal.

Simon is currently ranked 21st on the tier list for Version 1.3 of the game. He has a very strong projectile game, with moves that can combo, edgeguard, establish stage control, or KO as he sees fit. His whip-based attacks have very long, disjointed reach and tend to be very powerful, making them excellent at KOing and comboing in general. He can angle his forward air and back air in three different directions, giving him the ability to attack from any angle in the air. His grab game is also quite good, as his throws deal low knockback, making them ideal for followups.

However, Simon suffers from low mobility and slow frame data, leaving him incapable of dealing with characters who get too close. His somewhat large size, high falling speed, and heavy weight also makes him combo fodder, thus leaving him with a bad disadvantage state. His recovery is unreliable due to his low air speed and his somewhat esoteric recovery move, Ring Grapple, which can be somewhat finnicky on whether it wants to work or not. His whip attacks in general tend to suffer from overspecialization due to their narrow hitboxes, limiting the number of tools he can use for any given scenario.

Simon is a strong character with a few notable flaws, leaving him on the lower end of high tier.